Come-out roll
A Pass Line wager wins immediately on 7 or 11 and loses on 2, 3, or 12. Any other total—4, 5, 6, 8, 9, or 10—becomes the point.
Don’t Pass generally reverses those outcomes, except 12 pushes under the common bar-12 rule.
Point cycle
After a point is established, Pass wins if the point repeats before a seven and loses if seven appears first. Don’t Pass wins on seven and loses when the point repeats.
Come and Don’t Come create the same structure from a later roll, with each wager carrying its own number after traveling.
Other areas of the layout
Place, buy, and lay bets target individual numbers without a come-out phase. Field and proposition bets usually resolve in one roll. Hardways remain until they win the hard way, lose the easy way, or lose to seven.
Every printed area is a separate contract with its own payout and edge.
Casino procedure
The stickperson controls dice and calls results, dealers place and pay wagers, and the boxperson supervises. Chips should be placed or handed in according to table procedure.
Terms such as working, off, proper odds, and vig-on-win can materially affect settlement. Ask before assuming.
The rule worth reading twice
For Craps Rules and Table Layout, the table combines contract bets, one-roll propositions and optional odds, so “the craps edge” is not a single useful number.
For Craps Rules and Table Layout, write down what wins, what pushes and what the dealer must do before looking for a percentage.
For Craps Rules and Table Layout, begin with the sequence of play and settle each compulsory unit before considering an optional wager.
What to record for Craps
- Settlement wording
- dealer qualification
- treatment of optional wagers
If the settlement language for Craps Rules and Table Layout is incomplete, stop at the rule description; an exact edge would be false precision.
Craps Rules and Table Layout is reviewed against the Craps rules described above. A different pay table or procedure is a different model. Editorial review updated September 24, 2026.